This MCG modifier allow you scatter object on quad polygons. “Quad polygon” is determined by QuadThreshold value. For each polygon, this MCG will remove the vertex if the angle between two edges of the vertex is small than QuadThreshold value(degree). After that, if a polygon has 4 vertices, that is “quad polygon” to use. As … Continue reading MCG : QuadScatter

Copy and paste this URL into your WordPress site to embed

Copy and paste this code into your site to embed