3ds Max 2017 – Fastest 3ds Max Ever

In 3ds Max 2017, there are a lot of performance improvements in may area.
I think It is the fastest 3ds Max ever.

  • Viewport is faster than ever in many cases. Selecting and manipulating sub-object is also a lot faster.
  • UV Editor is totally rebuilt with DirectX which is a lot faster and can handle bigger mesh.
  • TrackView also perform better and stable.
  • Now you can use alembic performance mode for any object and have an option for force cache.
  • Many unnecessary evaluation problem is fixed. For example, if object is hidden/frozen/display as box, the applied material would not be evaluated.

Here is some benchmarks numbers to show how much 3ds Max is faster than the previous versions.

  2012 2014 2016 2017
Deforming Mesh 6.9 32.0 45.4 95.3
HiRes Transform Anim 25.0 17.9 20.0 27.7
Static Many Object 3.8 3.9 3.7 14.8
Production Scene 1.0 3.1 3.2 5.1

All numbers are fps. The fps number is measured by script. It is not from viewport statistics.

Deforming Mesh

This scene has 4 point cached characters.
4objs / 142k verts / 283k Faces.
Thanks to the brand new GPU mesh builder in 2017, 2017 is 1,300% faster than 2012.

HiRes Transform Animation

This scene has an animated hires rigged rigid mesh robot.
800 obj / 9.1mil verts / 18mil faces.

Many Static Objects

I made a 10+ buildings with Building Generator script. It has more than 20,000 low-res statics objects.
20,000 obj / 2.2mil verts / 3.2mil faces
You can see 400% performance improvement

Production Scene

One of sample scene file from Blur which is included in Brandon Young’s DVD.
Four point cached hires character and baked transforms.
106 obj / 407k verts / 791k faces
You can see 500% performance improvement compare to 2012.