MCG : QuadScatter 1.5


QuadScatter MCG modifier is updated to 1.5 with 2 new functions.

Download : QuadScatter 1.5

A lot of peoples seems to think QuadScatter as just fancy “Greeble”. But, it does more than that. You can make wire fence, woven fabric, brick walls, bullet belts and etc. The newly added option will be useful for those things.

Follow Normal – this option will use original vertex normal when this MCG deforms object. If you want to weld togrther the cloned objects, turn on this option.

Place Guide ID – You can defined which portion of mesh would be aligned to quad. If you turn off this option, the bounding box of the source objects will confom to quad. Therefore, the entire object will be always inside of quad. If you need to have certain parts at the outside of quad, use this option. The faces which has defined ID will be use as guide to conform to quad.

Delete Place Guide – if you don’t need to keep the guide faces, turn on this option.

Original QuadScatter post.

MCG : QuadScatter