3dsMax 2023.2 – Array modifier
- -A brand new feature-packed Array Modifier. As a modifier, it provides a fully procedural non-destructive modeling and animation experience.
- Based on the brand new geometry processing engine, MNMesh2(MNMesh means Poly), which is built for performance, stability, flexibility, and scalability. It is the foundation for the future of 3dsMax, and Array is the first practical implementation using this technology.
- Supports Mesh, Poly, and Spline
- 4 Distribution Methods – Grid, Radial, Spline, Surface
- Array by Element allows each element as an array source
- Extensive Transform options such as Incremental, Alternating, By Axis, Incremental By Axis and provide very flexible control.
- Randomization
- Clone ID UV data
- Remove allow to remove clones by % or object volume
- Create Instances – bake to instanced individual objects
3dsMax 2023.2 – Physical Material to glTF conversion
The Scene Converter contains a new preset called “PhysicalToGLTF” that allows you to easily convert all physical materials in a scene to glTF materials.