It has been a while I made an MCG. This simple MCG allow to set vertex color(or any uv) using any 3dsMax 2d map.
DownloadHow to use.
- Pick a 3dsMax map. You can use a map tree. But, it has to be all 2d maps with Explicit Map Channel.
- Set Source ID same as the uv index which the map is using.
- Set Target ID to bake map into.
As label says that channel 0 is vettex color channel in max.
If you wander what the graph looks like, this is the graph. The core portion is smaller. But, error checking made graph a little bit bigger.