3dsMax is here with tons of new features. Here are some of highlights.
#3dsMax 2024 OCIOv2 Color Management OCIO v2 based color management is here, From image loading to rendering space, output and color picker, comprehensive color management is possible now.
#3dsMax 2024 – Boolean modifier New MNMesh2 powered modifier-based Boolean workflow. Capture mode will embed operands into the main object. If you don’t want to embed, you can still choose to live reference. For example, for animation, you may want live reference. The UX has also been a big focus for this modifier. You will notice a lot of small but thoughtful features throughout the modifier.
#3dsMax 2024 Boolean – OpenVDB Volume Boolean In addition to mesh boolean, OpenVDB-based volume boolean mode is added. It enables simple and easy mesh <> volume workflow. Combined with the Retopology modifier, it opens a lot of new possibilities
#3dsMax 2024 Boolean – SplitAttach 2 New boolean operationstypes. Split cut meshes by keeping Intersection and Subtraction result. Attach combines multiple objects into one without affecting their topology. It also has improved support for booleans across multiple elements. For example, when performing a Split or Inset operation on the Boolean Modifier, these operations will be processed one at a time on each element.
#3dsMax 2024 Boolean – Topology By nature, boolean is prone to generate bad topology. The boolean modifier has a lot of built-in clean-up code for input/output topology. This also allows more stable Boolean operations.
#3dsMax 2024 Qt Slate ME Slate material editor ahs been Qtfied with the new look and faster performance. Now it is dockable, and the colors of UI elements are customizable.
#3dsMax 2024 Compound material/map Allows the user to group and collect materials, maps, and node trees in a single collector that can be collapsed or expanded. Just use like anyother material/maps.
#3dsMax 2024 Material Switcher Allow to switch among sub materials up to 9999. You can switch between multi/sub materials, too.
#3dsMax 2024 Transform List controller Just like all other list controller. But, for transform. No need to have list controllers for position, rotation, scale separately. Also all list controller has been Qtfied and got a new index mode. The index mode allow you to simply switch between sub-controllers without weight adjusting.
#3dsMax 2024 Qt Modifier LIst The modifier list has been Qtfied which maker it a lot faster. It also now has search filter. Scroll bar now has size Preference option.
#3dsMax 2024 Array v2 Awesome Array modifie has gotten even better with New Phyllotaxis Distribution method. It also has new Mateiral ID option and Proigressive transform option, ransform Before Projection checkbox/.
#3dsMax 2024 STLCheck/STLImport Performance Improvement STLCheck/STLImport Performance has been improved thousands times faster. Ye, thousand times.
#3dsMax 2024 Triangulation Improvement The improved triangular algorithm which was introduced in 2023.1 has been improved further. Now also used in Edit Poly modifier. The following Editable Poly/Edit Poly operations now use the new triangulation algorithm – Face splitting by insertion of edges, Slice, Cut, Bridge, Vertex extrusion, Edge extrusion, Cap, Smart Extrude. Cap Holesmodifier is using this new algorithm
I know it is gross. This is the new OrganicNoise OSL map from 3dsMax 2023.3. It makes organic-looking noise! Like the above image. It is so cool because…
First of all, it ships with 28 ready-to-use presets!
Lots of options to play with
3D procedural noise. You don’t need UV
Animation-ready Phase parameter
Work well with displace modifier and gradient map
I renderers all 28 presets as animation. Check it out. Don’t forget to music on!
It has been only a little bit more than a month since we got big USD updates. But, this is December, the month of the last PU of the year.
The new Organic Noise OSL map will allow you to create organic looking noise patterns by modulating and filtering OSL noises.
The best part of new #3dsMax 2023.3 Organic Noise is that it comes with 28 ready-to-use presets. It is like having a holiday gift basket! I rendered all 28 presets with Phase/Scale animation and even put some background music. It is interesting to see that the scale adds even more variations.
When #3dsMax 2023.2 Array modifier was released, I had to connect a few OSL nodes to randomize maps per clone. Now you can just use a single UVWRandomizer OSL map for the randomization part
#3dsMax core optimization effort never stops. This time Poly to Mesh conversions performance has been improved across 3dsMax. If you have a stack with lots of channels and jump around Poly/Mesh a lot, you will feel the difference.
3dsMax USD 0.3 has been released. Here is the highlights.
USD Stage Object
SD Stage Node is now supported in 3ds Max. Reference a USD stage directly into 3ds Max to create a scene with USD assets from an existing file. Using this workflow, you can view and render USD data directly in 3ds Max.
Full access to working with in-memory stage data. You can build Python, C++ and MAXScript tools to interact with the data inside a USD Stage Object. The stage has a read-only property called CacheId that can be used to access the stage from a global USD cache. Using this you can directly manipulate and interact with USD data (moving prims, changing visibility, etc.)
USD Stage Rendering
USD Stage fallback rendering mode allows rendering USD Stage even when renderers do not support accessing a USD stage directly.
UsdPreviewSurface material support using texture transforms (UsdTransform2d) and texture wrap modes.
Assign USD Materials button to build a Multi/Sub material for fallback rendering mode. Users can override any parameters of the material tree.
USD Export & SDK
USD Stage Objects can now be exported as USD references.
SDK includes all you need to build your own PrimWriter, ShaderWriter and Chasers to hook into our USD Exporter using C++ or Python
3ds Max USD SDK comes with a set of working (simple) samples covering ShaderWriter, PrimWriter and Chaser, written in both C++ and Python to get everyone going rapidly with the new SDK
These are some Array modifier sample max files from me and other beta testers. I’ll eventually post something ti explain some of these files. But, if you are impatient, just open these files and figure it out! Enjoy!
-A brand new feature-packed Array Modifier. As a modifier, it provides a fully procedural non-destructive modeling and animation experience.
Based on the brand new geometry processing engine, MNMesh2(MNMesh means Poly), which is built for performance, stability, flexibility, and scalability. It is the foundation for the future of 3dsMax, and Array is the first practical implementation using this technology.
Supports Mesh, Poly, and Spline
4 Distribution Methods – Grid, Radial, Spline, Surface
Array by Element allows each element as an array source
Extensive Transform options such as Incremental, Alternating, By Axis, Incremental By Axis and provide very flexible control.
Randomization
Clone ID UV data
Remove allow to remove clones by % or object volume
Create Instances – bake to instanced individual objects
3dsMax 2023.2 – Physical Material to glTF conversion
The Scene Converter contains a new preset called “PhysicalToGLTF” that allows you to easily convert all physical materials in a scene to glTF materials.
3dsMax 2023.2 – Object Color mode Material Evaluation Override
Improving/optimizing performance #3dsMax has been one of the big focus for a while. #3dsMax 2023.1 has another round of big performance boost. Especially these updates are for animators.
3dsMax 2023.1 – Spline Extrude
3dsMax is known for the best spline tool on the market. Yet it has gotten even better!
3dsMax 2023.1 – Progress bar update
File IO operations will show progress and progress will displayed in task bar icon.
#3dsMax 2023.1 – Isolate selection updates
Zoom Extents On Isolate (ZEOI) is now persistent from session to session (in 3ds Max.ini). Default value of ZEOI is set to off, means do not zoom extents on isolation.
#3dsMax 2023.1 – New Triangulation algorithm
New Triangulation algorithm prevents inverted or collapsed triangles, generates more regular fewer long, thin triangles and handles non-planar faces better. Chamfer and SmartExtrude utilize this new algorithm. It will eventually be deployed more broadly.
#3dsMax 2023 1 – Vertex Paint modifier Capture
A new button is available called “Capture” which copies all of the existing vertex colors that exist under the current Vertex Paint modifier into this level. This will allow you to blur and work with the existing data easier.
Improved playback speed with animated background if the source image is in sRGB or gamma 2.2. It is 2x-3x faster. Improved performance of Merge dialog when dealing with large number of nodes.