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3ds Max 2016 SP3 MCG performance improvement

Today Autodesk released 3ds Max 2016 SP3.

This SP also brings us two big MCG performance improvement.

  • Mesh related MCG oerformance is 300%-800% better.
    Here is a small benchmark number in fps.
    Thanks to Denis, I have cloneOnVerts maxscript vertion, too.
    The maxscript version runs at 4.4fps
 2016SP3%VertsFaces
LimitedPush.max1.123.43306.292,708185,408
cloneOnVerts.max1.207.03585.8153,458296,512
extractDeltas.max5.2218.43353.330,60360,000
spherify.max1.705.43319.860,002120,000
twist.max1.806.56363.960,002120,000
voxelizer.max1.303.73288.164,00096,000

 

  • MCG now only evaluates the graph when there is a change.
    This bug fix bring a big performance boost for static MCGs.
    My MatID_Swap modifier test on 120, 000 faces runs at 91.2fps instead of 1.8fps.

 

** I found a error for cloneOnVerts and corrected it.