It has been a while I made an MCG. This simple MCG allow to set vertex color(or any uv) using any 3dsMax 2d map. How…
MCG had a big changed in 3dsMax 2018. This post is based on 3dsMax 2018+. One of the biggest changes was Improved MCG Package Installation…
This MCG modifier allows you generate multiple camera projected UV with independant resolition per camera. It is essentially a MCG version of CameraMapGemini. 3dsMax 2018+…
It takes a lot more time than I expected to make this MCG. Personally it was a great learning experience for mesh structures in 3dsMax.…
3dsMax 2018 MCG has many fundamental core changes which make MCG easier to use/make for users. The MCG guru at 3dsMax dev team Martin has…
This MCG shape allows you generate smoothly connected spline between two objects with sagging option. You can animate start/end object. Tubo will dynamically connect two…
This MCG object let you combine multiple object as one mesh while keeping animated transformation and deformation. You have two methods to choose the object…
QuadScatter MCG modifier is updated to 1.5 with 2 new functions. A lot of peoples seems to think QuadScatter as just fancy “Greeble”. But, it…
This MCG modifier allow you scatter object on quad polygons. “Quad polygon” is determined by QuadThreshold value. For each polygon, this MCG will remove the…
Today Autodesk released 3ds Max 2016 SP3. This SP also brings us two big MCG performance improvement. Mesh related MCG oerformance is 300%-800% better. Here…
Trajectory Constraint causes an object’s orientation to follow the trajectory(velocity vector) of a target object. For example. when you animate a car, the rotation of…
A simple 3 point align transform MCG controller. Assign as a transform controller and pick 3 objects to control. It also has Flip and Rotation_Offset…
This MCG and Msxscript combo will allow you to collapse/pointcache object with spacewarp(s) while preserving pivot and hierarchy. The main calculation engine is CollapseSW MCG…
Update: 03-14-2016 Fixed crash caused by EXT2. Thanks for Vu Nguyen. This is a modifier that makes Neil Blevins’ Blended Box Mapping technique simpler. It assigns…
MatID_Swap This modifier let you change the current Material with a new MaterialID. You can swap upto 10 sets of IDs at once. the following…
This is a MCG modifier which extract the difference(deltas) between two meshes and let you apply the deltas to a different mesh. You can use…