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MCG : map2vc

It has been a while I made an MCG. This simple MCG allow to set vertex color(or any uv) using any 3dsMax 2d map.

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How to use.

  1. Pick a 3dsMax map. You can use a map tree. But, it has to be all 2d maps with Explicit Map Channel.
  2. Set Source ID same as the uv index which the map is using.
  3. Set Target ID to bake map into.
    As label says that channel 0 is vettex color channel in max.

If you wander what the graph looks like, this is the graph. The core portion is smaller. But, error checking made graph a little bit bigger.