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3ds Max 2016 SP3 MCG performance improvement

Today Autodesk released 3ds Max 2016 SP3.

This SP also brings us two big MCG performance improvement.

  • Mesh related MCG oerformance is 300%-800% better.
    Here is a small benchmark number in fps.
    Thanks to Denis, I have cloneOnVerts maxscript vertion, too.
    The maxscript version runs at 4.4fps
  2016 SP3 % Verts Faces
LimitedPush.max 1.12 3.43 306.2 92,708 185,408
cloneOnVerts.max 1.20 7.03 585.8 153,458 296,512
extractDeltas.max 5.22 18.43 353.3 30,603 60,000
spherify.max 1.70 5.43 319.8 60,002 120,000
twist.max 1.80 6.56 363.9 60,002 120,000
voxelizer.max 1.30 3.73 288.1 64,000 96,000

 

  • MCG now only evaluates the graph when there is a change.
    This bug fix bring a big performance boost for static MCGs.
    My MatID_Swap modifier test on 120, 000 faces runs at 91.2fps instead of 1.8fps.

 

** I found a error for cloneOnVerts and corrected it.